About Me
Psych B.A., GameDev, Programmer.
Graduate from York University (Toronto), and educated in
video game mechanics, development and history.
Over 3 years of experience encompassing collaborative, independent and professional game development. Specialize in game design and game programming.
Currently looking for new opportunities. Check out my
résumé
and feel free to
email me.
Skills
- Unity
- Godot
- Git
- HTML/CSS
- Rust
- C#
- GDScript
- JavaScript
Professional Experience
Former game developer at ArenaX Labs Inc.
where I worked on AI Arena: a Smash Bros inspired web game where players use imitation learning to train an AI fighter and compete with each other.
I collaborated with a team of developers, programming in new and important features in both the back-end and front-end for a community of over 100,000 players.
I worked with artists and other programmers to prototype and discuss new additions, as well as engaging with an early-access community of players to resolve issues, take in feedback and implement feature requests.
Contributions include: tutorial/challenges creation, addition of states to fighter state machine, dynamic camera logic and run-time debugging scripts, input management features such as switching between keyboard and gamepad during gameplay, ability to run fast consecutive battle simulations locally for players to gauge the progress of their fighters, and more.
Reference letter available upon request.

Projects

Falling Islands
A 3D greybox game where you attempt to save islands in the sky before they fall. Glide through the air, hit, drag and climb objects. Optionally, interact with the inhabitants to see how they cope with their fate if you are not fast enough to save them.
- Independent
- University
- Godot
- GDScript
- 3D